How I work

E3 is next week and I will be showing my portfolio off, so I figured now is a good time to post a “how i work” thing.

For basic character designs I usually just hit the ground running and go from a loose line drawing to reference and so on. BUT when I know I want a cooler pose I will start off with thumbs or silhouettes. I duplicate the poses and make costume variations. like in this example.

Screen Shot 2015-04-20 at 7.58.52 PM

I then choose the one I like most or is most successful and work on lines. For certain, more difficult poses or when I cant commit to a costume I will draw an anatomy outline, this way I can correct the anatomy or have multiple versions of the costume as separate layers without needing to have multiple body layers.

Screen Shot 2015-04-20 at 8.43.46 PM Screen Shot 2015-04-20 at 9.15.14 PM Screen Shot 2015-04-20 at 9.15.19 PM

After I have the base lines decided on I then work with Layer masks (thanks to industry legend Jeff Haynie for teaching me how to properly do this and block out the colors)
Screen Shot 2015-06-12 at 8.09.02 PMScreen Shot 2015-06-12 at 8.09.32 PM

I build up color and value until Things feel right. With this image I noticed that the anatomy was a little wonky and I had done my usual stretching diagonally.

Screen Shot 2015-06-12 at 8.11.11 PM

After adjustments and Final post-effects I have the finalized image.

mil

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