Started off with a rough pencil sketch in my sketchbook
After scanning, I start to refine the lines in photoshop, figuring out the anatomy and making corrections.
Final rough lines
Underpainting, layer masks etc.
I like to work in facial details and the skin first, it helps me move forward with the armor/costume details better, as well as adjust anatomy accordingly.
I continued working through this to adjust warping, anatomy, and detail
I finished up the piece after working on it in my off time for nearly 3 weeks!
[UPDATE 2] 2nd weapon concept done, low poly model started!
[UPDATE 1] 1st knife concept finished. low poly done
Im going to be doing full concepts for 3 of these, and modeling one in low poly with maya and zbrush
another process piece I wanted to show off.
I lost the sillhouette phase somewhere so im starting with lines here.
Blocking in color and details, trying to get the lighting situation figured out
First benchmark, went to critic and finalized after this,
E3 is next week and I will be showing my portfolio off, so I figured now is a good time to post a “how i work” thing.
For basic character designs I usually just hit the ground running and go from a loose line drawing to reference and so on. BUT when I know I want a cooler pose I will start off with thumbs or silhouettes. I duplicate the poses and make costume variations. like in this example.
I then choose the one I like most or is most successful and work on lines. For certain, more difficult poses or when I cant commit to a costume I will draw an anatomy outline, this way I can correct the anatomy or have multiple versions of the costume as separate layers without needing to have multiple body layers.
After I have the base lines decided on I then work with Layer masks (thanks to industry legend Jeff Haynie for teaching me how to properly do this and block out the colors)
I build up color and value until Things feel right. With this image I noticed that the anatomy was a little wonky and I had done my usual stretching diagonally.
After adjustments and Final post-effects I have the finalized image.